Friday, August 19, 2016

Commentary: Misconceptions About Virtual Worlds

By Wesley Regenbogen

You might be wondering why my last article was many months ago.
I was trying to get in contact with real-life organizations for a fundraiser that I wanted to start up in Second Life. Unfortunately, I haven’t had a positive reply from the real-life organizations. So I’m calling it a day with my fundraiser idea. This is sad, because I wanted to start a fundraiser for the real life research on real life genetic disorders. Since I have beta thalassemia trait ( minor ), I wanted to support the research on it. But not only for blood disorders, but for general research on genetic disorders in real life.
But, due to misconceptions that are in the real life world about virtual worlds ( Second Life, InWorldz and others ) it’s not easy to convince real life organizations to let people fundraise for their cause. The most common misconception is that they think it’s a “game.” Or more frequently they think it’s all about “porn and sex." The result of these preconceptions that the real life world has towards the virtual worlds, is that most people don’t know what virtual worlds are and what their potential is.
I refer to my first article for the SL Newser. It was about my vision towards virtual worlds. I don’t see virtual worlds as being a “game.” They are much more than that!!!
If organizations and other people with preconceptions would be more open-minded about the virtual worlds, then they would see what potential that those virtual worlds would have and that might change their minds. Rather then thinking that virtual worlds are just a “game” or only for “porn” and “sex” stuff, it would be wiser to take a leap and see further than what reaches your mind. Because virtual worlds offer much more than the above mentioned “activities.”
If the real life world would embrace virtual worlds and see their possibilities, they would be even more successful as they are today.
So, it’s better to look at Second Life and other virtual worlds as being a “virtual world” and not like yet another “game.” Because virtual worlds lack the need to fulfill objectives and stuff like that. This makes virtual worlds not to be defined as being “games.”
Let me know what you guys think about this in the comments, please.

Wesley Regenbogen